Here are some new ideas I’ve implemented into the game’s nexus since my last update in March:
Almänilis: This language is spoken by the northern half of the province of Almänitere. It’s a nasally language that shares a lot of aspects of English, especially vocabulary.
Alveränis: Spoken by the southern half of the province of Almänitere, this language also shares many English traits, but it leans closer to being a Portuguese-hybrid.
Svyrtsk: This language is spoken by the northern province of Svyrtskjord. It shares a few hidden English traits, and it’s somewhat based off old English and modern Scandinavian languages.
Normerce: Spoken by the province of Normerce, and the language of choice by most characters and the game interface, this language is actually English. The name only changed for player-submersion. It’s also referred to as Fellstsprag, which is Svyrtsk for “Common language”.
Nolmorco: This language is actually dead in the game. Nobody is native to it, and mainly scholars speak it. It’s understood to be “Old Normerce”, and its vocabulary is about the same. The rules and systems of the language, however, are directly borrowed from Esperanto.
Aajiiknaakvo: A very difficult language to construct; every sentence can be said in one word. It’s spoken by the small, southern province of Aajiiknavrogd.
I’m having great fun constructing these languages, and there certainly will be more to come. I’ve got many more language plans that I’ve not yet begun to elaborate on.
World at War Quest Expansion/DLC
I had an idea for an elaborate quest in which the entire world changes, and will become a giant war-zone. You have to go around gathering information and combating your way to playing a large role in saving the world. I’ll be sure to make this DLC as worth the purchase as possible. It’ll probably be too big for the game itself, so I’ll just add this as an expansion. New items, realms, places and many more things will be implemented if I go through with this expansion!
Character Traits and Knowledge
Each NPC, including pets and animals—but not as much as people, will have skills and traits that your character can learn from if that NPC likes you. If a character is fluent in Svyrtsk, he/she can translate texts that you’ve found in dungeons or have received. If you’re a lower level in a skill, then you can have that person train you a couple levels, but no higher than he/she may be.
Working on Quests
As of now, I have about twelve finished side-quests. I’ve not begun working on the main quests.
My Studies and What I’ve Been Doing
I’ve begun to study HTML and C++, and all is working out great. Mostly, I’ve been writing and constructing languages in my spare time outside of school. I’ve written quite a bit of literature in Svyrtsk. I’ve also begun writing and planning a practice game that will most likely be released before the RPG. It’s an FPS game, much like the original Doom and Duke Nukem 3D with quite a few Fallout 3 traits. I’ll elaborate on this at a later time.